I was looking through wayback machine at snapshots of my website, when I came across one from 2005. It reminded me of something I had almost forgotten. At some point in 2005, the network card in my FreeBSD server started to die. I got myself a new card and set about replacing the dying one….
Category: Perl
How I got a medal from the Army for writing code
In 2005 my National Guard unit was deployed to Iraq as part of Operation Iraqi Freedom. My MOS (Military Occupational Specialty) in the Army was 92A, which is basically a logistics and supplies specialist. My job was to order parts for mechanics, pick them up, return old parts, manage HAZMAT, dispatch/return vehicles from missions, and…
CherryBlossom
I’ve created a project page for the CherryBlossom programming language. You can check it out here. The interpreter is written in perl.
Introducing CherryBlossom
Over the past month, I’ve been working on a new project. It’s called CherryBlossom, and it’s a way to write programs using haikus. Strictly speaking, CherryBlossom is a brainfuck analog. I actually spent more time writing the obligatory “Hello World” program in CherryBlossom than I did writing the interpreter for the language. The idea behind…
bAdkOde: An Esoteric Language
I’ve added another project to the projects page. It’s called bAdkOde, an interpreter for an esoteric language that I designed. The very first incarnation of bAdkOde was written in Java and I actually posted it (or made a blog entry about it) over 8 years ago. For some reason I took it down. Probably because…
An update to the Grinder testing-framework
Mukesh alerted me to a problem with the Perl conversion script (that converts the XML produced by the Grinder recorder into a Jython file). It wasn’t parsing all the parameters in a GET request properly. I’ve fixed the bug and uploaded a new version of the script. You can download it here.
Sulekha: A text-based Markov-chain generator
I’ve finished work on the projects page. Sometimes I’ll have a passing interest in something that leads me to write some code for fun. Yes, you read right. I like to code… for fun. Anyway, this is something I’ve done ever since I started programming way back in 1991. I’ve written a bunch of cool…
Artificial Life – some preliminary findings
I fnished my artificial life simulator over the weekend, and I have been running simulations on it. There were a few bugs initially that I quickly fixed. My initial simulations gave me some inexplicable “population explosion”. For example, in one cycle I would have 31 creatures and in the next cycle I would suddenly have…
Intel and Artificial Life
This is my fourth day at Intel. I think I will enjoy working here. I haven’t done much yet though, and I still don’t know exactly what it is I am supposed to be doing. I tested some 140 chips yesterday, but that wasn’t too much work. My supervisor is out until Tuesday, so until…
Whoa
I had my very first code review. It was interesting and slightly unnerving. I had all these people who had gone over my code, tell me what was wrong with it. Luckily, nothing too serious! Just minor issues. I learnt some new stuff though. THEN, I found out that my highschool friend is GETTING MARRIED!…